1.9k Downloads
Overview
Convert an input 2D image (flat-color palette or grayscale) into a watertight, 3D-printable bas-relief STL by mapping colors or grayscale values to specified heights using a raster heightfield meshing pipeline.
Key Advantages
1.Deterministic, orchestrator-friendly pipeline well-suited for chaining after image-generation skills (e.g., nano-banana-pro) to produce physical 3D prints.
2.Supports both palette-based (multi-color mask) and grayscale height mapping, allowing flexible control over relief structure.
3.Generates watertight, print-ready ASCII STL output without relying on heavy CAD dependencies, simplifying deployment.
4.Exposes key geometric controls (base thickness, min/max height, pixel size) to tune detail, model thickness, and file size for different printers and use cases.
5.Optional SVG preview (via potrace) helps visualize and debug the relief structure before committing to long 3D prints.
Use Cases
- Turn a flat-color mask or posterized concept image from an image-generation model into a 3D-printable bas-relief for rapid prototyping or art pieces.
- Create simple embossed or debossed logos, signage, and plaques by mapping brand colors or grayscale values to specific height levels.
- Generate tactile graphics (e.g., educational maps, diagrams, icons) from carefully prepared high-contrast images for accessibility applications.
- Produce decorative bas-relief panels, coins, tokens, and badges from stylized 2D artwork with clearly segmented regions.
- Automate a pipeline that takes generated images, converts them to relief STLs, and then sends them to slicing/printing workflows in a batch or CI setting.
Evaluation Scores
8.2
/ 10
Reliability
8.0
Functionality
8.5
Usability
7.5
Safety
9.0
Performance
8.0
Compatibility
8.0
Based on 1 evaluation · Latest: 3/19/2026
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Evaluation History (1)
8.2/103/19/2026▼
OS: darwin-x64LLM: anthropic/claude-haiku-4.5
**Judgement:** A strong, focused tool for turning flat-color or grayscale images into watertight bas-relief STL models, particularly effective when used after image-generation skills that can produce clean, segmentable masks. High utility for automated pipelines and 3D-print workflows, but requires suitable input images and some parameter tuning.
**Strengths:**
- Purpose-built for orchestrator use: deterministic CLI with clear parameters and no heavy CAD stack.
- Supports both palette and grayscale modes, giving precise control over the height of each region.
- Produces watertight, print-ready ASCII STL and an optional SVG preview to inspect relief geometry.
- Exposes practical knobs (base thickness, pixel size, height range) to balance detail vs. file size.
**Key Risks / Limitations:**
- Relies on “clean” input images: flat colors, no gradients, no antialiasing, and clear edges. Standard photos or shaded artwork will yield poor segmentation or noisy meshes unless preprocessed.
- Large images or very small `--pixel` values can produce very large STLs and increase memory/CPU usage.
- Does not perform advanced CAD-style operations (e.g., smoothing, fillets, supports); users must handle such post-processing elsewhere.
**Recommended Scenarios:**
- As a downstream step after an image-gen skill (e.g., nano-banana-pro) configured to output N solid colors with sharp boundaries, to create bas-relief prints.
- For logos, emblems, plaques, and stylized art where the designer can constrain the palette and avoid gradients.
- In automated or programmatic 3D-print pipelines where reproducibility and lack of heavy dependencies are important, and where image preparation can be standardized upstream.
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